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Australia (ita version) Added by fenox Sunday, May 13 2007 |
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un nuovo scenario ma solo in italiano per ora |
Amazzonia (vers. 2- a bug fixed) Added by fenox Friday, May 4 2007 |
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a second version of my scenario, with some more events. Feel free for any comment or suggestion to write me andybis2@hotmail.com |
A come Amazzonia Added by fenox Wednesday, May 2 2007 |
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la versione italiana di Amazzonia |
northern italy and alps Added by fenox Wednesday, May 2 2007 |
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that's a yet tested map, i'm doing another one (Amazzonia) but im finishing the tests and then translate it in english (im italian)..if you like it let me know :) |
Greening the Red Planet v1.2 Added by JayEff Friday, February 16 2007 |
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MARS 2048: Gravity got you feeling down? Need a change of scenery? Mars beckons. Moderate-hard difficulty, some micro-management. |
Guatemala Added by Lama Wednesday, January 24 2007 |
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Build Minor Keith's International Railways of Central America from the Pacific to the Caribbean coasts of Guatemala, across the high sierra. (Revised to fix a bug) |
Mecklenburg and Pommerania (English) Added by Lama Monday, January 15 2007 |
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Recreate a legendary, rural, narrow-gauge railroad network that once crisscrossed this charming corner of North-Eastern Germany. (thumbnail fixed) |
Louisville & Nashville RR Added by Lama Monday, January 15 2007 |
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Build the Louisville & Nashville railroad and capture the region south of the Ohio for Louisville's commerce. (revised version, and thumbnail fixed) |
Burma Added by Lama Monday, April 24 2006 |
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Build the British colonial railways in Burma in the early twentieth century. Thanks to milo, Cliff Barney, and bc for testing! |
Cheshire County Added by Lama Tuesday, April 11 2006 |
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Bring the railroad to southwestern New Hampshire in the mid-nineteenth century. (fixed version) |
The Cheshire Added by Lama Saturday, April 8 2006 |
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Introduce streamliner service on a Boston & Maine RR branch line, and bring some glamour to Depression-era New Hamsphire. |
Mecklenburg-Strelitz & Pommern Added by Lama Tuesday, April 4 2006 |
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Narrow-gauge railroading in rural northeastern Germany in the early twentieth century (in German). |
Tortuga Islands Added by Lama Tuesday, April 4 2006 |
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A group of tiny islands yearns for a railroad to cope with the many tourists who visit this tropical paradise. |
Japanese Miracle v1 Added by EPH Saturday, March 25 2006 |
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Defeated in World War II, Japan's cities are bombed-out ruins, her factories are wrecked and the Japanese are destitute. What they need is a miracle... and what they have is you.
Detailed by General Douglas MacArthur to head up economic recovery, you must rebuild railroads and industries while having almost no raw materials at hand. Finished goods and equipment will buy you the commodities you need, however, and if you persevere you can turn Japan into an economic superpower.
Victory conditions include shipments of steel, goods, toys and automobiles, and the amount of electricity you generate helps determine how efficient your industries can be. The game runs 25 years and begins in 1946.
One of the great things about this period is access to many generations of locomotives, steam, diesel and electric, ranging from the Atlantic to the Shinkansen bullet train. |
Mississippi Valley fix Added by JayEff Sunday, February 26 2006 |
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PopTop's popular map, with edited events and headlines. Connections required for win should work properly now. |
Marilyn Added by Lama Tuesday, February 14 2006 |
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A map by Kraellin, based on a nude photo of Marilyn Monroe. The scenario is by Molse, with a storyline retelling bits from the life of Ms. Monroe in a juicy, if tongue-in-cheek, way. Imagine, Marilyn is lying around unclothed and thirsty. She waits for you, an experienced tycoon and wealthy benefactor of the arts to satisfy her needs. More info here: [url]https://www.rt3.molse.de/szenarios/marilyn/scenario-marilyn.htm[/url] |
New France Added by nedfumpkin Tuesday, February 7 2006 |
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Based on a map from 1730 (start year 1830), this is New France as they saw it back then. You are sent by the King of France to build an iron ribbon from Acadia to Lousiana. But times change, people change, in the sparse land where you trade with the Indians and develop the fur trade. |
Borogravia Added by Lama Friday, January 27 2006 |
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Borogravia is a landlocked principality isolated by high mountains, but its valleys and ranges could make the country prosper if opened to rail transportation. Get the trains on track for a boom in industry and tourism. |
Weidenthal County (Version 2) Added by Lama Friday, January 27 2006 |
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Build a railroad in rural Western Germany, starting in the 1950s. Weidenthal is not an actual place. Still, geography, economy, and events are modeled closely after mountainous central Germany. |
American_Civil_War_v6 Added by EPH Wednesday, December 14 2005 |
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Beginning in 1840, you have 20 years to build a railroad empire before Civil War tears the United States apart. Once war comes, it is up to you to move the troops, guns and ammunition necessary for victory. In your hands will rest the fate of the United States and the Confederacy. |
Shattered Union 1 02 Added by PJay Friday, September 30 2005 |
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see thread on the forum: https://www.railroadtycoon.info/forum/viewtopic.php?t=246
It's Poptop's USA map with my events:
Gain territory access by hauling the most revenue (of all companies) to one of the neighbouring states. You win when you've got monopoly railroad rights to all of the US, Canada and Mexico. You loose if you don't have any acces rights anymore.
This map also features a score system so you can compare how well you do against others.
I finished with 780 points on expert after 20 years. Who can do better ? |
Cuba before Castro Added by arop Saturday, September 24 2005 |
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Size: 1024x384. Number of cities: 68. Start: between 1879 and 1909. End: 1th. january 1959 (just before the end of the revolution). If you are not pleased with win conditions, you can change them in the editor! Good luck! |
MONTANIA Added by arop Saturday, August 27 2005 |
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Possibly the best map I have ever made. Fantasy map 512x1024 pixels. Start between 1836-1880 and play until 1955 (end of steam). Lots of events.135 towns and villages are waiting to be connected. Connection bonus/penalty by 1920. Ca. 20 tunnels to be built to avoid grades above 3. Carefully built, most bridges can be built in level. |
Paphalophagus V-1.2 Added by hawkdawg Sunday, August 14 2005 |
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Have you got what it takes to defeat the S.C.U.M. and build a railroad joining the cities of the country? Win and lose events now work right. Status report added. |
Getaway Special Added by EPH Monday, August 8 2005 |
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The beautiful planet of Getaway is a tropical paradise known only to people whose ideal vocation is a permanent vacation. Lately Mount Nemo has been making noise and smoke, and you need to call for help. Unfortunately, that means getting to the orbital station, and your shuttle is out of service. You'll need to build an industrial plant and deliver the goods and materials to repair the shuttle... and don't forget the alcohol for the non-stop festivals in Port Crusoe! Once you repair the shuttle, then the fun really starts! You'll need to launch your poor old shuttle from a GG1, and you'll need to drive that loco faster than a bullet train to do it. Gold - launch the shuttle in 23 years or less. Silver - launch the shuttle in 27 years or less. Bronze - launch the shuttle in 30 years... or else!
This is an improved, edited and slightly revised edition. The Getaway Guide and the Tips and Hints are enclosed. |
FANTASIA Added by arop Saturday, July 16 2005 |
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This is my latest map, called Fantasia. It`s a fantasy map with a flexible period between 1856 and 1900 ending in 1950, so you can choose to play this scenario between 94 and 50 years. Size: 384x640 pixels,106 towns and cities. |
Greening the Red Planet v1.1 Added by JayEff Wednesday, May 25 2005 |
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MARS 2048: Gravity got you feeling down? Need a change of scenery? Mars beckons. Moderate-hard difficulty, some micro-management. |
Pandaimonia - The Quest Added by Lama Wednesday, May 25 2005 |
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This map is set in a fantasy loaction. It puts you, as a mythical hero, in charge of an army of knights on iron horses. Defend a Kingdom against an evil overlord by delivering weapons, troops, and ammunition; and by going on a quest to find a magical Chalice. |
Colonial India ver. 0.903 Added by EGC7 Thursday, May 12 2005 |
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Colonial India version 0.903...already significantly updated (thanks to very helpful comments from JayEff).
Connect Calcutta to the rest of India...it's possible (but very hard!) to get GOLD on expert level. This scenario is a micro-manager's dream! |
Grey Coast & Grand River Added by pigboy306 Monday, May 9 2005 |
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THIS IS NOT MY WORK I TAKE ABSOLUTELY NO CREDIT FOR IT. I GOT THE MAP FROM EXPRESS WORLD BUT THIS IS NOW MY SOURCE FOR MAPS. I have been playing it for a couple of days and it is very novel approach to a map.
FOR THE MAP MAKERS CREDIT PLEASE READ THE 'readme' |
Tropico Added by arop Saturday, April 23 2005 |
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Tropico is a small tropical island with only little manufactoring industry. Very dependent on ports and harbours (fisheries), the main buisiness export of raw materials to industrial contries. Build a railway system try to make the island prosper. |
Vilopnik-Erkatan Added by Taleisin Monday, April 18 2005 |
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Another crazy idea.
I wanted to build a city and its suburban lines or Metro. So I did.
What you have to do is take over the system after a general strike with all the equipment in the wrong place and some of it substandard, and get the trains running again. You have only FIVE YEARS to do your job.
It *can* be done!
Let me know on here how you get on!
Taleisin - Building Bridges in the Sky - |
Michigan 1830-1860 Added by WolverineMSU Saturday, April 16 2005 |
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Michigan is still a territory and you must build her a railroad. Lot's of innovative features make it a scenario to be played time and time again. |
Scrimshaw Added by Taleisin Tuesday, April 12 2005 |
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This scenario is about surveying and gradients.
You have to connect the coastal towns of Scrimshaw and Marlinspike via Wallop high in the mountains that lie between them. To do so you have to build an evenly graded railway. Steep is expensive and sand runs through your fingers. You don't have any locomotives that are good at climbing.
There is plenty of money to do the job; your skill lies in laying out and building a railway that is elegant and realistic. Bring your hiking boots and theodolite!
Taleisin :Building Bridges in the Sky: |
Victorian Railways 20th Century Added by pbenn Tuesday, April 12 2005 |
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Welcome to Victoria, 1930!
Things have changed in the last half-century: the gold has gone, Australia has become a nation, agriculture and (increasingly) manufacturing have become the economy’s foundations. The landscape has changed with increasing population, and many gold towns are now ghost towns, replaced by thriving regional centres.
You have a chance to replace the aging 5’ 3” broad gauge with a new standard gauge (4’ 8½”) system, matching the Commonwealth (trans-Nullarbor and Central Australian) and New South Wales systems. You will face a wide variety of at times competing demands. Your task is quite simple – meet the demands!
Note that your priority is to build and run the system. Victorian Railways is government-owned, so there’s no competition. (Society being what it is, there are still rewards for accumulating personal wealth.) You’re scored on a point system. The scenario moves through a series of phases, each with its own quota for medals. Minimum time is 30 years; after that, at the end of each phase you can elect to continue or to claim your medal. Keep an eye on the status page (press ‘A’) to check your progress.
A hint: steel yourself! You won’t get far without a good ferrous industry. This scenario is abour building and running a railway, not about breakneck tycooning, so don't be disappointed if this isn't your style! |
Millefeuille Added by Taleisin Sunday, April 10 2005 |
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I wanted to explore a couple of things. First the contrast between surburban travel and long-distance journeys. Second the battle between a player and several computer opponents. Oh, and another slightly surreal landscape.
So ...
It is 1930 and your travels take you to the French speaking coastal province of Millefeuille (literally 'a thousand leaves').
The challenge is more fully described in the scenario briefing but the gist of it is that you there are six competing entrepreneurs and you can only win by putting the other five out of business and being the only outfit in town.
Taleisin "Building Bridges in the Sky" |
The Heartland of USA Added by arop Friday, April 8 2005 |
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This map is an improvement of the rrt3 map "Germantown". The terrain is smothened in order to make realistic grades, more cities are added (total cities=101),and the win conditions are altered. |
Hexum Added by Taleisin Thursday, March 31 2005 |
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Remember Fosse-Lyes Hottmudd? It just got worse ... MUCH worse!
The Hottmuddi introduce you to their cousins in Hexum, where no less than SIX civilisations are living in perfect disunity. Your task - if you have the bandwidth to download the 1024 x 1024 map - is to unite all six peoples with a working railway linking all 115 cities.
Will you succeed? Can you find the traces of the great railway that existed in a previous age (see pic)? Will you benefit from the legacy of the past? And what IS the meaning of the great glowing couloured pillars?? Onward! Hexum needs you!
Taleisin "Building Bridges in the Sky" |
Isle of Man Added by Taleisin Saturday, March 26 2005 |
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The Isle of Man is only 30 miles (50Km) long but it has its own parliament, its own legal system, its own language (Manx) and its a tax haven. Manx cats have no tails.
Can you build it a railway?
This is v2, improved finances. Apologies ... the first two people who downloaded v1 got no reduction of costs for narrow gauge construction and running and the effort of staying in business was exhausting. This is more fun, you might get to build lines tracing the routes of the five original Manx companies (well, that's the main ones anyway ...) |
North Wales v2 Added by Taleisin Friday, March 25 2005 |
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Version 2, posted March 24 2005, is a slight improvement on the original posted March 21st. Only change from 1.1 is a few lakes that exist on the ground and some very slight changes in gradient affecting Blaenau Ffestiniog, Barmouth and the Tallyllyn railway's route from Towyn to Abergernolwyn.
Incidentally the heights are about right in feet - which makes the mountains a touch dramatic but it looks good and gives you some fun track building problems to solve.
I've played it a few times now and there are some Bronze, Silver, Gold aims suggested but they are not built in as events.
But if you really want to try and pit your wits against the sheep then you need to fulfil the Gold objectives - connect Abergele, Holyhead, Caernarvon, Portmadoc, Blaenau Ffestiniog, Barmouth, Machyntlleth and Bala -
AND
* build mountain railways up Snowdon and Great Ormes Head * build the narrow gauge railways from Portmadoc to Blaenau Ffestiniog, from Caernarvon to Portmadoc via Beddgelert, from Towyn to Abergernolwyn AND from Machyntlleth to Corris. * build the tunnel from Dolwyddelan to Blaenau Ffestiniog *have a nuclear power station at Trawsfynnydd
If you get all these you can award yourself PLATINUM!
If your railway from Portmadoc to Blaenau Ffestiniog is on a continuous gradient, level or uphill all the way, so that horses can pull the empties up and the full trains can come back by gravity, then award yourself the JAMES SPOONER ENGRAVED SLATE MEMORIAL PLAQUE!!!!
What next? Shall I do the Isle of Wight or the Isle of Man?
Taleisin "Building Bridges in the Sky" |
Fosse-Lyes-Hottmudd v2 Added by Taleisin Thursday, March 24 2005 |
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This is now a working scenario ... unless anyone spots some gaffes.
Fosse, Lyes, Hottmudd - three countries divided by a common problem.
Can you be the person to unite them after centuries of isolation and mutual distrust?
Enjoy!
Taleisin "Building Bridges in the Sky" |
CENTRAL ARGENTINA Added by arop Saturday, March 12 2005 |
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This is an improvement of the Poptop map: "Argentina opens up". More cities are added and win conditions are altered. (arop) |
Making a map from the scratch (UTOPIA) Added by arop Friday, February 25 2005 |
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This is an alternative way of map making.Using this method it will be more easy to place rivers and to build railways with more realistic grades. |
Srbija/Crna Gora Added by Momo2311 Wednesday, February 23 2005 |
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Learn a bit about Serbian history, but first of all: have fun! (Scenario in German) comments are welcome, mailto: momo@forststr.de |
SUMERIA Added by arop Monday, February 21 2005 |
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This fantasy map is created by Anders R. Pilgaard (arop)-Aarhus - Denmark. Size 1024x1024 pixels. Carefully built, all rivers can be crossed on bridges in level. |
LOUISIANA 1848 Added by arop Monday, February 21 2005 |
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This map is an improvement of the original rrt3 Louisiana map (poptop 512 x 512 pixels). More cities and events are added. |
EAST FLORIDA Added by arop Friday, February 18 2005 |
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The first scenario i made is called East Florida. Some events have been copied from the rrt2 map Florida. |
utopia Added by arop Friday, February 18 2005 |
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Here is a new scenario for rrt3 called Utopia (1024x768 pixels) created by anders robert pilgaard - aarhus - denmark |
NAFTA'S Revenge (Revised) Added by Casey Wednesday, December 22 2004 |
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Hook up some cities. Buy up some Industries. Maybe even earn some money for yourself. But beware the petty regulations in N.A.F.T.A.'S Revenge (Revised). --Casey |
Across the Blue Mountains Added by pbenn Friday, December 10 2004 |
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Across the Blue Mountains
Start date: 1855 (compulsory) Location: New South Wales, Australia Author: Peter Bennet, Melbourne, Australia (bennet.peter.j@edumail.vic.gov.au) Version 1.1: December 2004
Sydney is located on a fertile plain, but hemmed in between the Pacific Ocean and the Blue Mountains, a rugged sandstone range running parallel to the coast. For many years after the colony's foundation no Europeans had even crossed the ranges (although of course the indigenous population travelled freely among them). When they were finally penetrated in 1813 a vast expanse of excellent grazing land was discovered, and by 1855 there are large flocks of sheep out on the Western Plains. So far the cockies have relied on slow, unreliable bullock wagons to bring out the clip, but there is a desperate need for better transport.
The Sydney Railway Company has just gone bust trying to build the colony's first railway. As usual there were various factors, but the main ones were lack of a skilled workforce (competition from gold rushes, first in California and then closer to home in NSW and Victoria), overambitious plans and the expense and delay of shipping materials and equipment from the Old World.
Now the Government has taken over the works and appointed you to get things going. Your goals:
Bronze: Connect Sydney with 19 other towns, including Bathurst Transport 5 loads of goods to Bathurst Silver: Complete bronze conditions Connect 25 towns Transport a total of 10 loads of goods to either/both of Goulburn and Musswellbrook Gold: Complete silver conditions Connect all 36 towns Transport a total 5 of loads of goods to either/both of Queanbeyan and Wellington Transport a total of 150 loads of wool to either/any of Sydney, Newcastle and Wollongong
Restrictions: This is now a Government railway, so no share or company dealing Construction materials are limited: you get 100 cells of new track each year. This can be increased by an extra 50 cells for exceeding each of these targets within a calendar year: 10 loads of wool 20 loads of lumber 5 loads o steel a quota of total loads, which increases each year (the increment depends on game difficulty level) (Note: you get an extra 50 cells for each of these targets, so a maximum of 300 per year.)
Geographical note: I've made the map as accurate as I can, but I started with a heightmap from the Mapbuilder which is probably not detailed enough at this scale. Most of it looks right, but I had real trouble resolving the area around Springwood, Katoomba and Lithgow and ended up shifting these slightly to make the climbs more real. If anyone who knows this area (which I dont') is offended by its inaccuracy, I’m happy take submissions!
Railfans note: the ZigZag Railway near Lithgow is a famous and spectacular railway construction, long bypassed by the main line but still running a preserved railway. Check out its website at https://www.zigzagrailway.com.au/
I hope you enjoy the scenario!
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American_Empire Added by hawkdawg Friday, December 3 2004 |
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Build an Empire of your own liking and become the Czar of the industrialized world! Adapt your strategy to one just under the law and push the limits of legality to obtain the perfect rail empire. Scenario has multiple accomplishments that only you decide which is important. State of the art scripting ensures you of fair play and control of your investments. Play at your own pace. Well suited for beginner through expert.
This scenario was made by 'Bothersome'. I'm just helping to spread it around, with permission-of course. ;-)
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Modern Africa Added by Jeremy_Mac_Donald Wednesday, November 17 2004 |
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Modern Africa
Open up the Dark Continent to high speed rail. |
Arizona Railroad 1.00 Added by AZ_Rail_Rat Monday, November 15 2004 |
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*** Updated with README FILE *** (Sorry about that folks. Thanks to loco_motive for catching it.)
10 MONTHS IN THE MAKING! (and almost as long to get uploaded)
THE most accurate historical map of Arizona Railroading EVER.
Be sure and follow README instructions, load logos and BRING LOTS OF WATER.
Have fun and enjoy. |
La Soif des Irlandais (Fr) Added by JayEff Sunday, October 31 2004 |
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EUROPE 1970: Tragedy strikes Ireland! There is not a drop to drink. Connect France to Ireland, visit a few French RT3 dudes, and bring some of that fine French wine to the Emerald Isle. Scenario by Francky. |
Gilded_Age_v2 Added by EPH Wednesday, October 6 2004 |
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'The Gilded Age' - A satirical term, coined by Mark Twain, for a period of American history roughly from 1860 to the end of the century. Marked by unbridled capitalism, the growth of large corporations (especially the railroads), rampant speculation, ostentatious display of wealth and widespread political graft and corruption.
You may begin anywhere in the New England and Mid-Atlantic states in 1845, but several events will reward you for starting in the Boston area. Specifically, connecting Lowell and Worcester to Boston will gain you the financial support of local investors, and acquaint you with the New England trade in ice.
Along the way, you will have to make decisions about the sort of person you want to be and the kind of railroad you want to run, if any. You will also have to choose whether to support political candidates, and it is possible for you to cast the deciding vote if war with Great Britain looms. |
Great Lakes Added by DarthVeda Saturday, September 11 2004 |
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Great Lakes By: Kevin 'DarthVeda' Chulski Email suggestions/bugs/whatever to darthveda AT hotmail DOT com Last Updated September, 2004 Version 1.0
Description: You have been given the opportunity of a lifetime: develop the industrially and agriculturally rich Great Lakes region. Your task is to build a great railroad.
Singleplayer Objective: BRONZE - Connect Chicago to Philadelphia within 25 years. SILVER - Same as Bronze, except you must also have a book value exceeding $75,000,000 GOLD - Same as both of the above, except you must also have a personal net worth over $35,000,000 AND you have to do it all within 15 years.
Multiplayer Objective: Have the highest company book value at the end of 50 years.
Timeframe Available: 1840 to 2000 |
Warming Trend Added by JayEff Saturday, September 4 2004 |
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CENTRAL CANADA 1857: The French and British have pulled out and the USA is stuck behind the 1763 Royal Proclamation line. As CEO of La Compagnie Nord-Ouest, Canada's only remnant of corporate enterprise, it falls to you to build trade relationships and peace between neighbours. Easy. |
A Railroad Went to Sea Added by JayEff Saturday, July 31 2004 |
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FLORIDA 1895: This is the story of Henry Flagler's railroad from Miami to the Florida Keys. Scenario by Edward Ford. Moderate difficulty. |
NAFTAS Revenge Added by Casey Thursday, July 29 2004 |
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A simple contest map with Industrial requirements.
Gold: $25 Million in industrial profit. Bronze: $15 million. All in 15 years.
If you are brave there are also some aggressive AI that you can choose to battle.
You must buy your way in to much of the map.
And if you manage all that there are 60 cities, towns and villages to connect up. After all, a nice rail line may just boost those industrial profits.
Casey |
WMDs Added by WolverineMSU Friday, July 16 2004 |
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It's called "Weapons of Mass Destruction" and takes place in the fictitious country of Qair whos evil dictator, Maddas Nushies has been forced into hiding followin a U.S. invasion ordered by President Weggo Shrub. Your mission is to find the WMDs and move them to a disposal site.
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!Meteor Strike! Added by Webmaster Tuesday, July 13 2004 |
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The meteor shower came! Fortunately the planet wasn't destroyed but it did cause chaos in governments.
Connectivity and CBV are important in this contest scenario. |
Contest Map Added by HawkDawg Tuesday, June 29 2004 |
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The base map for the first Railroad Tycoon Info Contest. |
Gibraltar_Straits_V1a Added by HawkDawg Saturday, June 26 2004 |
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A map centered on the Straits of Gibraltar. A 50 year map with city connections, CBV and IP requirements for the Medals. |
Arizona Open Range Added by AZ_Rail_Rat Friday, June 25 2004 |
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AZRR's Arizona Open Range map. A sneak preview of his soon to be released mega-map! |
Irish Free State Added by Webmaster Friday, June 25 2004 |
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What if the whole of Ireland had become a free state after the rising? Try your luck and watch out for WWII |